

Rather than drop players into a few of their favourite characters’ boots and slot them into a previously told segment of the story, Game of Thrones creates a (almost entirely) new cast, new locations and a new plot.

The basic conceptual choices behind the game are smart. The designers’ attempt to bring Martin’s complex politicking and multifaceted character creation into the best type of videogame to do so - the role-playing game - is an ambitious project, but one that ultimately fails to live up to either its source material or, worse, its own goals. Its developers, Cyanide, take into account the wild success of the televised adaptation and the story’s ability to obliterate generations of fantasy tropes with its cynical view of morality, “righteous” warfare and, even, truth. Martin’s A Song of Ice and Fire, attempts to do everything right. Game of Thrones, the latest videogame version of George R.R.
